Author Archives: Taskbaarchitect

About Taskbaarchitect

Game Designer and Writer.

A Mammoth Opportunity

Hey! This is totally random and absolutely not connected to any recent tyrannical police updates, but did you know you can find me on Mastodon?! It’s true: https://mastodon.sdf.org/@taskbaarchitect Hope to see you there!

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Running Out of Shelves

Look, it’s a portfolio update! Well, given that there’s another couple of books on the way it seemed high time to bring the list of my recent projects up to speed. Yes, Heart of Fire is my second Sea of … Continue reading

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Aftermath

“Will.” Riker jumped, feeling slightly flustered. Being startled aboard the vessel he called home was one thing. It was quite another when it was the soft, melodious voice of his Imzadi. Suddenly feeling a renewed pang of guilt as he … Continue reading

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Regeneration

Blimey, hello you. It’s been a while since I’ve had anything of substance to post here, as I’ve been rather busy with a few new projects. Now, though, the time has come to transform this place from an out-of-the-way blog … Continue reading

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On Going Fast

The question, and it’s certainly a valid one, has been asked repeatedly: “How am I meant to play Sonic games?” As an infernal busybody, it was only a matter of time before I attempted to have a stab at examining why Sonic isn’t like other platformers, why its fans like it, and ultimately trying to provide an answer. Continue reading

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Duvets

This evening I was changing my bed linen, which involved one of the lifelong battles with which any adult in a temperate climate should be familiar: getting the duvet back inside the duvet cover. It wasn’t my most successful campaign; … Continue reading

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Mario Kart DS – Retrospective

Released just two years after Mario Kart: Double Dash, the shortest gap between entries to date, there was no doubt that Mario Kart DS had a lot riding on its success. The chaotic, weapon-heavy races of the series’ Gamecube outing … Continue reading

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Mario Kart: Double Dash – Retrospective

Seven years is a long time in gaming. Entire consoles rise and fall, companies and individuals alike can go from rags to riches — but most significantly, games themselves undergo a continual transformation moulded by the experience of their creators … Continue reading

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Mario Kart: Super Circuit – A Retrospective

Overshadowed by its TV-hogging siblings, Mario Kart: Super Circuit is often relegated to a footnote in Mario Kart lore. Developed by second-party stalwart Intelligent Systems (who’d recently provided Nintendo with the charming Paper Mario) and released early in the Game … Continue reading

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Mario Kart 64: A Retrospective

Delaying Mario Kart 64 couldn’t have been an easy decision. Much had been made of the Nintendo 64’s four controller ports, one-upping (or rather, two-upping) the upstart Playstation and ensuring that games like Bomberman and Worms could be played the … Continue reading

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